Darkest dungeon nintendo switch patch11/5/2023 ![]() That value is now +5 you'll now need a displayed 95% hit chance to have a guaranteed hit. All heroes and monsters previously had a hidden +10 ACC.Crits now only heal 3 stress, not 4 this extends to stress heals on allies.This means, if one hero buffs another's DMG for 3 rounds, they get the full 3 rounds out of it, rather than having it tick down by 1 at the start of their turn. Buffs now tick at the end of turns, not the start – this means a self-buff with a duration of 2 rounds lasts until the end of your next turn, while a 1 round buff will last through the end of your turn.Source: official website 1.2.0 (10 October 2018) Changes to the executable and rules Fix to Korean language selection string font.Fix to Main menu crash when playing House of Ruin cinematic w/ DLC menu open.Fix for torch meter UI not reappearing after Shieldbreaker flashbacks.Fix to Wolves at the Door map navigation on Bloodmoon difficulty.Fix for Crimson Court traps doing more damage than intended if CoM is enabled.The Musketeer wrathful hat trinket fix is missing on Switch.Prevented miller's trinket interaction attack from having its buff resisted."Restraining Padlock" trinket stress damage modifier now correctly applies to other heroes in the party when equipped abomination uses "Transform".Fix to dlc hero classes not having upgrade prices modified by campaign difficulty.ignore_stealth tag now works correctly on Area of Effect attacks if all heroes are in stealth. Fixes to graveyard text having missing strings in rare death scenarios.Fixes to combat's stall-prevention system.Fixes stress relief activities for heroes that died of a heart attack when lost in time and space. Additional heart attack variables cleared.Fix to monster AOE Friendly skills not working with one 2 slot monsters and 2 1 slot monsters.Fix roster scrolling w/ controller at high fps. ![]()
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